Saturday, August 3, 2019

Gnome More War Update 1.0.5

In my previous blog post I talked about my plans for the June update. Truth is, I had planned for a late June or early July release for update 1.0.5. I was so optimistic that I thought I'd be able to set aside 2-3 hours everyday to work on the update. How foolish of me.

Excuses won't get me anywhere, and I guess all that matters now is that I pulled through and the update is out now on the Google play store!




So let's break down what's included in update 1.0.5.

Analytics

While the game is continually getting downloads (especially from Vietnam, of all countries), I've always wondered why the game only got 8 ratings so far, and only 4 reviews. Looking at the leaderboards, I could tell players have gone as far as the second map, which is kinda cool. At least there's a number out there who didn't just download the game and uninstalled after a few minutes of play.

I want to know how the players approach the game. I believe that if I can identify the parts of the game that makes the players drop it, I will be able to work on them, and hopefully improve the game's retention rate. Fortunately Unity has built-in features for analytics so it didn't take much to add one to the game.

Special thanks to my wife, Jacq Gutierrez for implementing Unity Analytics. You are awesome!

Squirrel Gnome
The game is lacking variety on flying creatures, I had always thought. I had always planned on slowly adding more and more enemy types post-launch. I always wanted to add an enemy that would glide across the screen and would occasionally spit out bullets at the player. This should force the player to move around and try to dodge the incoming bullets. Say hello to the Squirrel Gnome.





Lemur Gnome
Later on in the map, Squirrel Gnomes will start calling their more dangerous and annoying cousins: Lemur Gnomes. They basically do the same amount of damage and can easily be dispatched with a single hit. The only problem is that they are faster and moves around quite a lot.






Gnome Chieftain



This one definitely took the most hours to implement. The game has no existing boss encounter, so I had to do a lot of additional coding on top of new artwork and some code refactoring. It was a lot of fun though!

Chieftain appears on waves 10, 20, and 30. For his first two appearances, the player won't be able to kill him as he will escape when his life gets very low. He also have multiple sets of attacks and has changing attack patterns depending on his life force level. I won't spoil it to the players...it's best you find out for yourself!

Eagrett Cart Skin

Defeating the Gnome Chieftain will award the player with a brand new cart skin: Eagrett. It's more of an eagrett inspired cart made of wood than an actual eagrett mount.


Aside from the highlighted features, I also updated the loot collection animation-- enemy drops are actually being shown to be collected by the player, accompanied by a sweet "collect" sound effect. The player is also now rewarded with power ups, an upgrade card, and a free cart skin up to the 20th wave. I hope it incentivises the player to keep going and explore power ups and upgrades. 

You can download the game from the Google play store.

-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

Monday, June 3, 2019

Gnome More War June War Plans

Hey everyone!

Not a day goes by that I don't think about what more I can do to make this game more fun for me, and hopefully for you. After launching a somewhat paltry May update, I think now I have enough ideas for a more content-filled one, which I plan to release in July. This gives me the month of June to work on this-- so I must make the best of all the free time I can get this month!

Anyway, here's a snapshot of my post-it notes. Come take a look:


The game is really young, and no one has even played the 3rd map yet. Most players just played the first map, and judging by the leaderboard scores only a few has made it to the second map. I want to improve the experience for beginning players, and hopefully get them to stay. In order to achieve this, I've thought about introducing a number of things: improved rewards, more enemy types, and boss battles.

I think the game should be rewarding players as they progress through the first map. This could also work as an introduction to the game's customization features (i.e. power-ups, upgrade decks, and cart skins). Furthermore, players should be awarded with cart skins when they beat the map for the first time. For these new features I will be adding 4 new cart skins! I will be revealing the designs on my future articles.

Aside from an improved rewards system, I had always planned on slowly adding more and more enemy types post-launch. I was thinking of adding an enemy that would glide across the screen and would occasionally spit out bullets at the player. This should force the player to move around and try to dodge the incoming bullets. I would call this one the Squirrel Gnome. It's still in the early concept stage. I'll let you guys know more about it on future blog posts!


And finally I think I'm gonna start to push through with my original plan of adding bosses in the game. In case you're not aware, I had launched a crowdfunding campaign at Indiegogo in order to raise funds for the game's further development. While that didn't go as well as I had hoped, it's no reason to just stop updating the game. I already have a few concept artworks done for the bosses, but for the next month I think it's more reasonable to target just one; the others can come in the future.



I will talk more about the upcoming boss, the Gnome Chieftain, on future blog posts, so stay tuned and bookmark this page!

You can check out Gnome More War on Google Play right now!: https://play.google.com/store/apps/details?id=com.hobbigames.gnomemorewar

-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

Sunday, May 5, 2019

Gnome More War Android Official Trailer


A brand new trailer of Gnome More War is out now! The game is now available worldwide for Android devices and can be downloaded from the Google Play store. I have plans to port it to iOS, but no concrete time frame yet.




Game Description:

Gnomes have been stealing from your farm, and you must stop them! Together with your goblin friends, fend off the pesky thieving gnomes and protect your farm at all cost. Experience the classic arcade castle defense game play with loads of twists. You have an arsenal of power-ups at your disposal, and a selection of 30+ upgrades to choose from. This is war!

❖ Features ❖

➤ Defeat waves of enemies in this action-packed shooter/castle defense game across multiple maps!
➤ Unlock tons of cool power-ups to help your quest!
➤ Unlock tons of upgrades and fill your deck with various combinations for a more effective offense/defense!
➤ Simple, intuitive, and customizable touch controls! (Gamepad support still in development)
➤ Vibrant hand drawn visuals combined with retro pixel character sprites!
➤ Customize your character with unlockable car skins!


The game makes use of Google Play achievements and leaderboards. It's FREE to download from the Play Store. Download it now!

Gnome More War (Google Play)

Of course, development for the game doesn't here. I still plan to add more car skins, maps, enemy types, and even boss fights. But I will have to ask for your patience, as I only have so much spare time to work on this game. Hopefully someday I can work on making games full time.

-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

Gnome More War Switch Preview: The World

Gnome More War takes place in the fantasy continent of Skyra. It features 6 maps scattered across the central part of the continent. After F...