|By: LJ Gutierrez|
It started when I had an inkling to make a game for my own daughter. I thought to myself, what type of game can a one year old like her play? I saw her tapping at just about anything she can see on my Galaxy S2. I had an idea. I'm going to make a Whack-a-mole game! Shortly afterwards I went to the play store and downloaded some Whack-a-mole games. I observed how they are played, and when I got the feel of it I started designing one of my own.
|Racer X, a Road Fighter clone|
This wasn't really the very first computer game I ever made. I have some experience in game development. After all it has been my hobby since college -- when I first learned about programming. Sadly though my works range from what can only be considered as mini-games (e.g. Worm, Road Fighter clone) to short RPGs, where only 1 out of 4 is actually finished and downloadable somewhere on the internet. Long story short, my degree of proficiency in game development is just a notch above that of a hobbyist's, and I owe this to six months of working for an actual Game Publishing company. I wasn't delusional about my experience, but I know where my talents lie. I was confident that I can publish a game for commercial consumption, but I know that I had to start small.
As you can see, I'm no stranger to creating game environments. Over the years I have developed this ability to conceptualize how I want my game to look like, and how to present it to people. For the Whack-a-mole game I was going to make, I had to think of a theme. I had to think of characters people can relate to. I had to come up with something feasible. Lastly, I want to put a little of my own childhood in it.
When I was a child, I use to hear a lot of stories about these small creatures called Dwende. Our folks would tell kids stories about the good and the evil types of dwendes. Primarily they're tools to ensure we are well behaved. When we tend to wander off they would say that we're disturbing the dwende's homes, pointing at the lump of earth they called punso. A few years later I've learned that they're either anthills or termite mounds. While I was generally scared of the bad dwendes, I'd always imagine meeting at least the good ones.
Since dwendes are a memorable part of my childhood, I chose to base my first game around them. The premise of Duende! is simple: the Duendes are out and they want to play with you! This mirrored my longing to meet an actual dwende and play with them when I was a boy. There was a story for the game, but I've decided to go with a simple, more casual tone for the presentation. After all this is just a whack-a-mole clone. There's not much story to add to make it any more interesting. If I do decide to tell their story, it will be in a different game. Maybe a RPG or a Strategy game, who knows?
|If ever I get the chance to turn Duende! into a strategy game, |
I'll definitely be borrowing elements from Pikmin.
Let's get to know our little friends, shall we?
First off we have the Green duendes. They are most common types and are easily captured. They are Patrick, Annie, and Clomp.
Patrick and Annie are fond of people, while Clomp is very shy.
Next, we have the Blue duendes. They are also common duendes, but more sturdy than most, due to the invisible barrier they cast on themselves. They are Harry, Marilyn, and Principe.
In case you're wondering, Harry is the twin brother of Patrick. Marilyn was obviously inspired by Marilyn Monroe, and Principe was inspired by Prinsipe K from a local sitcom Okay Ka, Fairy Ko!
The only Red duende featured in the game is Doze the Sleepyhead. He likes to sleep all day, and hates it when disturbed. He shoots out projectiles from his slingshot.
Bully is a Black duende who dislikes people. He is big and strong and can throw projectiles with his bare hands.
The game features two kinds of Yellow duendes: Pat and Momo.
Pat is Patricks and Harry's brother. Yes they are triplets. Momo likes to travel and to tinker with things. These two when combined with other types of duendes give out bonus score and a special effect for manipulating time.
Mother Queen is the only White duende in the game. She has the power to heal wounds and restore lifeforce. She is very kind and caring. She can cast a protective barrier on herself too, being a powerful duende, but she chose not to for the sake of evening the playing field.
Living on the trees is Mama Jujoo. She is a Fruit duende who, along with other Fruit duendes, take care of the trees that bear fruits.
The Hermit is a type of duende that hates company. They are very reclusive and will even go as far as to zap other duendes away (back to their home world, don't worry).
Finally we have the court Jester. In the game he is referred to as the Cymbalist. He is very playful and pleasant, although a little too mischievous. He intentionally makes noise to wake up the cat and get the player into trouble.
And there you have it. Now you know a little more about the duendes. On my next Duende! coverage we will discuss the game mechanics, the combos, and the quests. Hopefully I can drop some hints that will help you on the tougher levels. See you again soon, and don't forget to leave your comments!