Friday, January 30, 2015

Super Tiny Monkey Out Now!

After months of hard work, labor, and skipping lots of weekend nights-out, we're excited and proud to announce that Super Tiny Monkey is finally out now on Android and IOS devices.

You play as Goggles, the experimental tarsier who managed to escape from Dr. Zoo’s laboratory and your goal is to run away from his poachers and minions who are sent to capture you. You must leap, glide, dash, or dive from one platform to the next to get as far away as possible. The crux of the gameplay revolves around avoiding obstacles. You will begin with the most basic of control, which is simply tapping on the screen as you pass platforms by-- not unlike a rythm game. As you progress and your character levels up you will open up more control options such as gliding, diving, dashing, and at higher levels you gain access to super powers that will help you conquer the increasing difficulty of the game. There are two game modes: the endless platformer (adventure) mode and the unlockable boss battle mode. Megaman has been such a huge inspiration for me, still one of my all time favorite games to date, and hopefully this shows on the boss battle experience.

We'd like to take this opportunity to thank all the people who helped us along the way. Thank you for testing the game and giving us feedback. The game wouldn't be as awesome as it is today if not for your help, and while it's finally out for everyone to enjoy, our work isn't over yet! There's still four acts to expect and we've actually began working on Act Two.

The game is FREE to download and play, and is available on both Android and IOS platforms (iPhone, iPad, tablets). Here are the download links:

You can also simply search for "Super Tiny Monkey" in the App Store or the Play Store.

To get in touch with us, or to follow further development of the game, you can bookmark our website:

So what are you waiting for? Download the game now and start leaping, gliding, and diving for your survival!

-- LJ

To contact the author, just send your e-mail to

Sunday, January 11, 2015

Beta Tester Rewards

The game is almost ready for release. As is standard with BETA tests, we'll reset everything and have a fresh start when the game releases. Of course, we're not simply forgetting all you BETA testers who helped us through the development of the game with your feedback and bug reports. As our way of saying "Thank You" we're offering some sort of reward for all who downloaded and will download and play the game until the time of release.

Here's how it'll work:
1.) You have to have downloaded and played the game at least one time since we started beta until before we release the upcoming update.
2.) You must perform the update from the device that you used to play the BETA version on. The reward is device bound, not account bound. After it gives you the rewards, then it will be tied to your account.
3.) You must perform an UPDATE. If you had previously played the game but uninstalled it, or wiped out the local data from you device, then you won't get the rewards. We suggest that you download and play at least once as soon as possible.
4.) This is for Android only.

So there you have it. Once again we thank all of you for your contribution, and we're so excited to deliver the release version of Super Tiny Monkey: Act One.

-- LJ

To contact the author, just send your e-mail to

Monday, January 5, 2015

STM: December Status Update

Despite the long December holidays, we're still hard at work on Super Tiny Monkey. I really don't know myself how, but we managed to put in quite a number of new features in time for our target release date. I'm personally excited to tell you all about these latest additions to the game.

Here's the video that shows all the new features of the game:

In case you couldn't watch the above video, don't worry. Just read on and don't hesitate to drop a few comments afterwards.

Acts and Storytelling

If you've been following the game development from the start, you'll recall my previous article about the game's plot. We want to put this backstory in the game itself, and we've decided that the most feasible way is to present it using comic strips.

The comic strips come in full color. While they don't have speech bubbles, we try to make each panel come alive by adding sound effects and contextual animations. These strips tell the story for every Act in the game, and acts as the prologue for their respective maps. We believe that by adding these fluff pieces gives the game more depth and personality.

Unlocking Boss Maps

I mentioned in a previous video that the Razor Wings map will be available to players at level 15. Some people felt that it will make the game a little too grindy. After some reevaluation, we decided to lower this requirement to level 11. We adjusted the player's progression and by level 10, you would have learned all the abilities at their basic level. All that will be left for your character's improvement will be upgrading these abilities.

Future boss maps will have the option of purchasing them to be unlocked. For Act one however, it is not possible to unlock the Razor Wings map by purchasing it, as we don't want the players to bypass the crucial learning levels.

Spitoon Super Power

The third and final super power our hero can learn is the Spitoon. It's basically a bullet fired by the player that travels in a straight horizontal direction. This gives the player a long range offensive option, and while it's much cheaper than power dash, it's also weaker.

Just like the power dash, it can bring down enemies (eagles, and boss, at the moment) but not poacher Rico, or the poacher hanging by the trees. Future maps will feature more of these enemies that can be brought down using offensive powers.

New Side Quests

As with the Forest Edge map, the boss map will also have its own set of quests. They're also entirely optional, although I'm sure players will inevitably complete them as they play.

Game Assistant

One thing we observed from the players during a public demo is that when they die twice or thrice too early into the game, they give up, stop playing, and move on. While it is our goal to make the game challenging, we don't want to discourage new players. Instead, we want them to feel welcome into the game. This is how we came up with the game assistant.

The game assistant is basically a tutorial system, only we didn't make a separate tutorial map. The assistant will appear from time to time, usually at the beginning of a run, in order to teach the player the basic controls, and of any new abilities that have been unlocked.

Your assistant is more that just a tutorial. He's an actual game character with a personality of his own. His name is Paru, the rainbow butterfly. Aside from teaching you how to play the game he also give his accounts of the events and experiences of our hero. We want to design a cute, lovable, yet witty side character in Paru.

We're almost ready for release with Act One; we're just polishing some stuff here and there, so hopefully all will be ready for release this month. To keep yourself updated of any news and announcements, all you have to do is subscribe. As usual, you can follow us from the links below:


-- LJ

To contact the author, just send your e-mail to

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