Showing posts with label freetoplay. Show all posts
Showing posts with label freetoplay. Show all posts

Saturday, August 3, 2019

Gnome More War Update 1.0.5

In my previous blog post I talked about my plans for the June update. Truth is, I had planned for a late June or early July release for update 1.0.5. I was so optimistic that I thought I'd be able to set aside 2-3 hours everyday to work on the update. How foolish of me.

Excuses won't get me anywhere, and I guess all that matters now is that I pulled through and the update is out now on the Google play store!




So let's break down what's included in update 1.0.5.

Analytics

While the game is continually getting downloads (especially from Vietnam, of all countries), I've always wondered why the game only got 8 ratings so far, and only 4 reviews. Looking at the leaderboards, I could tell players have gone as far as the second map, which is kinda cool. At least there's a number out there who didn't just download the game and uninstalled after a few minutes of play.

I want to know how the players approach the game. I believe that if I can identify the parts of the game that makes the players drop it, I will be able to work on them, and hopefully improve the game's retention rate. Fortunately Unity has built-in features for analytics so it didn't take much to add one to the game.

Special thanks to my wife, Jacq Gutierrez for implementing Unity Analytics. You are awesome!

Squirrel Gnome
The game is lacking variety on flying creatures, I had always thought. I had always planned on slowly adding more and more enemy types post-launch. I always wanted to add an enemy that would glide across the screen and would occasionally spit out bullets at the player. This should force the player to move around and try to dodge the incoming bullets. Say hello to the Squirrel Gnome.





Lemur Gnome
Later on in the map, Squirrel Gnomes will start calling their more dangerous and annoying cousins: Lemur Gnomes. They basically do the same amount of damage and can easily be dispatched with a single hit. The only problem is that they are faster and moves around quite a lot.






Gnome Chieftain



This one definitely took the most hours to implement. The game has no existing boss encounter, so I had to do a lot of additional coding on top of new artwork and some code refactoring. It was a lot of fun though!

Chieftain appears on waves 10, 20, and 30. For his first two appearances, the player won't be able to kill him as he will escape when his life gets very low. He also have multiple sets of attacks and has changing attack patterns depending on his life force level. I won't spoil it to the players...it's best you find out for yourself!

Eagrett Cart Skin

Defeating the Gnome Chieftain will award the player with a brand new cart skin: Eagrett. It's more of an eagrett inspired cart made of wood than an actual eagrett mount.


Aside from the highlighted features, I also updated the loot collection animation-- enemy drops are actually being shown to be collected by the player, accompanied by a sweet "collect" sound effect. The player is also now rewarded with power ups, an upgrade card, and a free cart skin up to the 20th wave. I hope it incentivises the player to keep going and explore power ups and upgrades. 

You can download the game from the Google play store.

-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

Thursday, March 12, 2015

Super Tiny Monkey: Act 2 Screenshots

A new batch of screenshots for Super Tiny Monkey: Act 2, fresh out of the oven. Enjoy!







More details coming soon! Just give us some time to put in all the new enemies and obstacles.

-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

Friday, January 30, 2015

Super Tiny Monkey Out Now!


After months of hard work, labor, and skipping lots of weekend nights-out, we're excited and proud to announce that Super Tiny Monkey is finally out now on Android and IOS devices.

You play as Goggles, the experimental tarsier who managed to escape from Dr. Zoo’s laboratory and your goal is to run away from his poachers and minions who are sent to capture you. You must leap, glide, dash, or dive from one platform to the next to get as far away as possible. The crux of the gameplay revolves around avoiding obstacles. You will begin with the most basic of control, which is simply tapping on the screen as you pass platforms by-- not unlike a rythm game. As you progress and your character levels up you will open up more control options such as gliding, diving, dashing, and at higher levels you gain access to super powers that will help you conquer the increasing difficulty of the game. There are two game modes: the endless platformer (adventure) mode and the unlockable boss battle mode. Megaman has been such a huge inspiration for me, still one of my all time favorite games to date, and hopefully this shows on the boss battle experience.


We'd like to take this opportunity to thank all the people who helped us along the way. Thank you for testing the game and giving us feedback. The game wouldn't be as awesome as it is today if not for your help, and while it's finally out for everyone to enjoy, our work isn't over yet! There's still four acts to expect and we've actually began working on Act Two.

The game is FREE to download and play, and is available on both Android and IOS platforms (iPhone, iPad, tablets). Here are the download links:

https://play.google.com/store/apps/details?id=com.hobbigames.tinymonkey

You can also simply search for "Super Tiny Monkey" in the App Store or the Play Store.

To get in touch with us, or to follow further development of the game, you can bookmark our website:

http://www.hobbigames.com

So what are you waiting for? Download the game now and start leaping, gliding, and diving for your survival!

-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

Monday, January 5, 2015

STM: December Status Update


Despite the long December holidays, we're still hard at work on Super Tiny Monkey. I really don't know myself how, but we managed to put in quite a number of new features in time for our target release date. I'm personally excited to tell you all about these latest additions to the game.

Here's the video that shows all the new features of the game:




In case you couldn't watch the above video, don't worry. Just read on and don't hesitate to drop a few comments afterwards.


Acts and Storytelling

If you've been following the game development from the start, you'll recall my previous article about the game's plot. We want to put this backstory in the game itself, and we've decided that the most feasible way is to present it using comic strips.




The comic strips come in full color. While they don't have speech bubbles, we try to make each panel come alive by adding sound effects and contextual animations. These strips tell the story for every Act in the game, and acts as the prologue for their respective maps. We believe that by adding these fluff pieces gives the game more depth and personality.


Unlocking Boss Maps

I mentioned in a previous video that the Razor Wings map will be available to players at level 15. Some people felt that it will make the game a little too grindy. After some reevaluation, we decided to lower this requirement to level 11. We adjusted the player's progression and by level 10, you would have learned all the abilities at their basic level. All that will be left for your character's improvement will be upgrading these abilities.





Future boss maps will have the option of purchasing them to be unlocked. For Act one however, it is not possible to unlock the Razor Wings map by purchasing it, as we don't want the players to bypass the crucial learning levels.


Spitoon Super Power

The third and final super power our hero can learn is the Spitoon. It's basically a bullet fired by the player that travels in a straight horizontal direction. This gives the player a long range offensive option, and while it's much cheaper than power dash, it's also weaker.




Just like the power dash, it can bring down enemies (eagles, and boss, at the moment) but not poacher Rico, or the poacher hanging by the trees. Future maps will feature more of these enemies that can be brought down using offensive powers.






New Side Quests


As with the Forest Edge map, the boss map will also have its own set of quests. They're also entirely optional, although I'm sure players will inevitably complete them as they play.


Game Assistant

One thing we observed from the players during a public demo is that when they die twice or thrice too early into the game, they give up, stop playing, and move on. While it is our goal to make the game challenging, we don't want to discourage new players. Instead, we want them to feel welcome into the game. This is how we came up with the game assistant.



The game assistant is basically a tutorial system, only we didn't make a separate tutorial map. The assistant will appear from time to time, usually at the beginning of a run, in order to teach the player the basic controls, and of any new abilities that have been unlocked.




Your assistant is more that just a tutorial. He's an actual game character with a personality of his own. His name is Paru, the rainbow butterfly. Aside from teaching you how to play the game he also give his accounts of the events and experiences of our hero. We want to design a cute, lovable, yet witty side character in Paru.

We're almost ready for release with Act One; we're just polishing some stuff here and there, so hopefully all will be ready for release this month. To keep yourself updated of any news and announcements, all you have to do is subscribe. As usual, you can follow us from the links below:

Facebookhttps://www.facebook.com/pages/Hobbi-Games/670225326384827
Google+https://plus.google.com/104154087080746442207/posts
Tumblr: http://hobbigames.tumblr.com
YouTubehttps://www.youtube.com/channel/UCs-QGA3pIyNXgpztnyRRBqA
Website: http://hobbigames.com/

-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

Sunday, October 26, 2014

Super Tiny Monkey 0.2 is LIVE


Version 0.2 of the new runner/ platformer hybrid from Hobbi Games is now ready for download. For those who already have a copy, update your game now! If you're reading this and still doesn't have a copy, what are you waiting for? You can download and play the game for free right now! Just click on the image below to go to the Play Store page.


So what's new in this update? You can read the detailed changeset from our past blog entry. Click this link.

And please be reminded that the game is still relatively far from completion, and what we're distributing is a DEMO version. Your feedback, comments, and criticism of the game is highly valued and we really would like to hear from you.

We're working on the IOS version and real soon we'll be able to run a closed public test for iPhones and iPads.

-- LJ

To contact the author, just send your e-mail to hobbigames@gmail.com

Sunday, September 28, 2014

Skill Upgrades


Skill upgrades are coming...

Better start saving up on golden bugs to be able to purchase the skill upgrades. At the moment the following abilities are upgradable:

  • Shield
  • Power Dash
  • Glide
  • Dash

Different skills have different properties that can be improved. For example, the Shield power up has the properties of duration, and endurance. Duration tells how long the shield can stay up before it collapses on its own, while endurance tells the number of damage the shield can absorb before collapsing. The third property, strength, will be for offensive abilities which are not yet implemented in the game.


The current level cap of 7 will be increased to 10. Skill upgrades will unlock progressively starting at level 8. Once they are unlocked, you may purchase them using golden bugs.
-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

Sunday, September 21, 2014

SuperTiny Monkey is now Playable!


Super Tiny Monkey is now LIVE for OPEN BETA! You can download the Android app from Google Play Store

Meet the tiny monkey with super powers. Leap, dive, glide...survive!
Help our tiny monkey run from poachers. Leap from tree to tree and get as far away as possible. Be careful of spikes and don't fall off! Beat the highest score and tell your friends about it.


We GREATLY appreciate your feedback, suggestions, criticism. As long as it's about improving the game, we're all ears! We wish to hear from you.




To contact the author, just send your e-mail to hobbigames@gmail.com

Gnome More War Switch Preview: The World

Gnome More War takes place in the fantasy continent of Skyra. It features 6 maps scattered across the central part of the continent. After F...