Monday, June 3, 2019

Gnome More War June War Plans

Hey everyone!

Not a day goes by that I don't think about what more I can do to make this game more fun for me, and hopefully for you. After launching a somewhat paltry May update, I think now I have enough ideas for a more content-filled one, which I plan to release in July. This gives me the month of June to work on this-- so I must make the best of all the free time I can get this month!

Anyway, here's a snapshot of my post-it notes. Come take a look:

The game is really young, and no one has even played the 3rd map yet. Most players just played the first map, and judging by the leaderboard scores only a few has made it to the second map. I want to improve the experience for beginning players, and hopefully get them to stay. In order to achieve this, I've thought about introducing a number of things: improved rewards, more enemy types, and boss battles.

I think the game should be rewarding players as they progress through the first map. This could also work as an introduction to the game's customization features (i.e. power-ups, upgrade decks, and cart skins). Furthermore, players should be awarded with cart skins when they beat the map for the first time. For these new features I will be adding 4 new cart skins! I will be revealing the designs on my future articles.

Aside from an improved rewards system, I had always planned on slowly adding more and more enemy types post-launch. I was thinking of adding an enemy that would glide across the screen and would occasionally spit out bullets at the player. This should force the player to move around and try to dodge the incoming bullets. I would call this one the Squirrel Gnome. It's still in the early concept stage. I'll let you guys know more about it on future blog posts!

And finally I think I'm gonna start to push through with my original plan of adding bosses in the game. In case you're not aware, I had launched a crowdfunding campaign at Indiegogo in order to raise funds for the game's further development. While that didn't go as well as I had hoped, it's no reason to just stop updating the game. I already have a few concept artworks done for the bosses, but for the next month I think it's more reasonable to target just one; the others can come in the future.

I will talk more about the upcoming boss, the Gnome Chieftain, on future blog posts, so stay tuned and bookmark this page!

You can check out Gnome More War on Google Play right now!:

-- LJ

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