Showing posts with label boomzap. Show all posts
Showing posts with label boomzap. Show all posts

Monday, November 17, 2014

Hobbi Games at ESGS 2014


After experiencing game conventions for the first time at PGF 2014, I kept wanting more. A little over a month has passed, and here we are at another gaming event. This time it's the E-Sports and Gaming Summit. For those who have yet to hear about this, the event's main draw are about e-sports tournaments. Aside from these tournaments, however, they also gave the indie developers a chance to showcase their games for the visitors to play. IGDA Manila was given a booth and Hobbi Games was a very honored recipient of an invitation to be one of the exhibitors. For the first time, we are attending an event as as an exhibitor!
IGDA Manila exhibitors

IGDA's lineup consists of Warrior Defense, Barber Hero, Caves & Chasms, Project CQB, Super Tiny Monkey, and Fizz + Hummer. I gotta say, aside from our own game, the lineup amazed me. The quality and fun factor of the games in our booth has transcended the image and appeal of local indie games, at least in my mind.
Sponsors and showcases. Can you spot the STM logo?
From time to time I sneak out of our booth and let my partner do the work, because I wanted to check out all the other games. It would have been such a waste if I didn't get to try them out, no?



Quickfire Games was here, and just like with PGF, they're showcasing Wild Season and Hayaku Ninja. Finally, I had the chance to play both games. Playing Wild Season immediately reminded me of the Harvest Moon days, what with a farm, a mayor, and a bunch of single girls that I'm sure you're bound to have a relationship with. The game is still in alpha, so it would be too early to make judgment calls on anything. While Wild Season has a relaxed pace, Hayaku Ninja is the opposite. It's got a frantic "catch falling stuff" (in it's case it's falling mochi) gameplay, and a boss battle to boot.

As I wander around I also took pictures of other booths and their on-going events.















Other games that I was also able to try were Super Awesome Quest by Boomzap, Nightfall by Zeenoh Games, Limbones by St.Benilde, Kaloka by Pepe Berba, and Jumping Jean by Javi Almirante. I wanted to try more games, but as an exhibitor myself, I have to get back to work!
St.Benilde booth. I remember when I was making DOS games in college...

Boomzap booth. I got reconnected with an old colleague here

Zeenoh games with their horror game Nightfall

"Kaloka" is a must try. The title is very apt.

Jumping Jean. I enjoyed playing this.
Going back to the IGDA Manila booth, people are just pouring in. Maybe it's because we're showcasing good games, or was it because we're next to the snack station?










Some media reps also came in to try our games. I felt especially nervous around them, because I don't know how to be a salesman! I built my career around software engineering, and selling my own product is a first for me. Getting interviewed is also a first for me.


Haogamers was here

TooMuchGaming was also here






The event went for 2 days, and considering the drive from and back to Bulacan, manning the booth, standing and walking around for an entire day, it was exhausting to say the least; but it all paid off when I think about the great experience I had talking to fellow developers, industry veterans, and the players themselves. Hearing their feedback on how they enjoy the game is such a fine feeling that just wipes all the exhaustion away. On the other hand, listening to their comments, suggestions, and advice made me so happy, because it proves that they are interested in what I offer. I may have been making games for more than 10 years, but it was primarily  just a hobby, and I'm a complete neophyte when it comes to designing commercial games. I also don't have a full understanding of the market yet.Their words gave me direction and motivation. You guys are simply awesome!


Mr.Evan Spytma, Regional Country Manager for Unity Singapore

Me talking to Mr. Nimit Panpalia of POKKT. We had a very insightful conversation about market standards and business sense. I was so lucky to have met him. Also in the frame is Mr. Evan Spytma playing Project CQB
To celebrate each day of the event, we at Hobbi Games went out to dinner.






A special shout out goes to the 4 winners of the Super Tiny Monkey t-shirt!


Jose Rafael Dimatera

Jan Michael Lim

Jerome Delos Santos

Rafael San Antoni [sic]


-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

Saturday, October 4, 2014

Hobbi Games Goes to PGF




Despite growing up on video games, I've never been to a Games Conference before.  I don't know why that was the case; could be a conflict in schedule, a venue too inconvenient for me to make the trip to, or maybe I'm just cheap that I didn't want to spend some money for the tickets. Finally I've decided that things should change. I love gaming, and now that I'm working my way up the games development ladder I should expose myself to these things. Attending the Philippine Game Festival is the first time I ever got to experience something remotely comparable to international events such as E3, PAX, TGS, or GDC.


SMX Mall of Asia

The conference was held in SMX Mall of Asia. Me and my wife took the two hour drive from Bulacan to Pasay City to get to the event venue. It was a two day event (Oct 3-4), but we only attended the 2nd day, as it was the only time we're available. We arrived at the event place around lunch time, so it's not surprising to see fewer people on the floor.






If I'm not mistaken this is the fifth PGF, and understandably, the venue is much smaller than the more prominent game events, like E3. Hopefully someday though, the Philippine gaming industry would pick up and grow even bigger. Also, this is an indies only event, unlike in E3, where the big publishers have the money to set up gigantic TV screens, and hire booth babes. No, there are no booth babes here. It's all about the games and devices!

Speaking of devices, I tried the much anticipated Occulus Rift. In case you haven't heard of it, it's a virtual reality headgear. You wear it like a heavy pair of goggles, and the screen is presented to you in full 3 dimensions. You literally feel like you are in the world. I remember stepping up the edge of a cliff and my fear of heights crept up on me for a second. I managed to jump across though.




Some devices are pre-configured for near or far sighted visions, but actually you can configure it anytime. I'm 20/20, so I didn't try them.


Jacque tried it. She felt dizzy after

Most Occulus games on display were horror games. We didn't try those. We went with the one adventure demo being developed by Secret 6.

Then there's the mobile games. I was especially keen on them because as you know, we're developing our own mobile game right now, and I wanted to learn how to set up a booth and promote a mobile game on places like this. While their demonstrations are in tablets, they still brought some TVs to help promote the game. Some have a single device with them, some have many on display, mainly because they have more than one game to showcase.


Kooapps's booth

IGDA Manila's booth

Pop Puff and Away showcase

The Face Mountain booth

A Mascot! The guy inside the suit was a former officemate, but I forgot his name...

Boomzap's booth. They have a couple of games on display
The games we had the chance to try are good; inspiring even. It's nice to know that games awareness in this country is continuously growing and we're moving from a purely consumer community to independent producers. I hope someday a triple A developer and publisher would hail from the Philippines, and go toe to toe with Square Enix, Ubisoft, and even EA.

Lastly there are PC games. A couple of titles on display are familiar to me, because I've seen their campaign on Kickstarter.


Wild Season by Quickfire Games


I wanted to try the Quickfire Games booth, but their game seemed addicting that no one was gonna leave anytime soon. Their game Wild Season was on Kickstarter and funded since last year. It's a Harvest Moon type of game, which Jacque and I loved.

GDAP booth


There's also the GDAP booth, where I could have been a part of (just assuming, hahaha). I tried two demos: the first is a JRPG, and the second one is some zombie first person game.

Wish there was more laptops there

We went through the booths counter clockwise, and so the last booth we got to visit was the Graywalker's Purgatory booth. It's a full 3D turn based tactical RPG. Think Final fantasy Tactics, The Banner Saga, and so on. I didn't get the chance to try it, but according to their kickstarter page it's set in a post apocalyptic world, so it might immediately interest the Fallout fans out there.

We didn't stick around for long. The trip back home would have been very painful if we got caught up in rush hour. By 2 pm we were out of there. Sadly, we couldn't attend any of the scheduled conference because of this. All is good though, we got shirts, magazines, notebooks, and even snacks as freebies!






All in all the experience was fun and worth it. We'd be willing to attend the next gaming event and pretty soon, hopefully we'll be up there with our own booth!



-- LJ


To contact the author, just send your e-mail to hobbigames@gmail.com

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